ServicesUI/UX design

Design you can tap.Research, flows and a clickable prototype before any code.

We find out who uses your product and what they need to get done, then design every screen around it. You approve a prototype on your own phone before we build a thing.

Email admin@mastersoftware.io. A team member will respond within 24 hours.

SignMaster on iPhone: scan, sign a document, send for signature, import a file
LightMaster on iPhone: sales this month, active jobs, reminders and today's installs
Solmate's session timer on a pink-cloud theme
  • SignMaster app iconSignMasterHome
  • Solmate app iconSolmateSession timer
  • LightMaster app iconLightMasterDashboard

Wireframe to final screen

Structure first.Then the look.

We agree on what goes on each screen in plain grey boxes before anyone picks a colour. Moving a box takes minutes. Redrawing a finished screen takes much longer.

The wireframe decides

  • What's on each screen
  • The order people read it in
  • What they tap next

Visual design adds

  • Type, colour and icons
  • Real content and data
  • Motion, states and dark mode

Shown: Solmate's Today screen, wireframe and shipped design.

Solmate's Today screen: UV now, the best window and today's plan

Drag the handle, or use the arrow keys.

Six stages.You review every one.

Each stage ends with something you can look at, comment on and approve. Nothing moves to the next one until you're happy.

  1. 01

    Discovery and research

    What we do

    We learn the business goal, who the users are and what they're trying to get done. We talk to you and, where we can, to a few real users, and we take apart the competitors they'd compare you with.

    What you get

    • Goals and success measures
    • User profiles and their top tasks
    • A competitor teardown
  2. 02

    User flows and structure

    What we do

    We map every path through the product, from first open to the job done, and decide what lives where. This is where we cut steps and settle the navigation.

    What you get

    • User flow diagrams
    • A screen inventory and sitemap
    • Navigation and naming
  3. 03

    Wireframes

    What we do

    We sketch each key screen in plain grey boxes so we can agree on content, order and actions before anyone talks about colour. Big changes are quick here.

    What you get

    • Wireframes of every key screen
    • Notes on behaviour and edge cases
    • Empty, loading and error states
  4. 04

    Visual design and a design system

    What we do

    We bring in type, colour, icons and imagery, then turn the decisions into a reusable system, so screen forty looks like it belongs with screen one.

    What you get

    • High-fidelity screens for phone, tablet and web
    • Light and dark mode
    • A design system with tokens and components
  5. 05

    Prototype and usability testing

    What we do

    We link the screens into a prototype you can tap through on your own phone, then watch real people try the main tasks and fix what trips them up.

    What you get

    • A clickable prototype
    • Test notes with what we changed
    • Sign-off before any code
  6. 06

    Developer handoff and design QA

    What we do

    We hand developers specs, assets and motion notes, answer their questions, then check the real build against the design on real devices before launch.

    What you get

    • A ready-to-build design file
    • Exported assets and motion specs
    • A design QA pass on the build

Deliverables

Everything you needto build it right.

Pick the pieces your project needs. Every file is yours to keep.

Structure

User flows

Every path through the product drawn out, from first open to the job done, so missing steps show up early.

Structure

Wireframes

Plain grey layouts of each key screen that settle content, order and actions before any visual design.

Visual

High-fidelity screens

Pixel-ready designs for phone, tablet and web, in the sizes your users actually have.

Visual

A design system

Type, colour, spacing and components with names your developers can build straight from.

Visual

Dark mode

A full dark palette designed alongside the light one, checked screen by screen.

Interaction

Clickable prototypes

Linked screens you can tap through on your own phone and share with your team before any code.

Interaction

Motion specs

Timing, easing and reduced-motion behaviour for every transition, written down for developers.

Quality

Accessibility review

Contrast, tap targets, text sizes and screen-reader labels checked against WCAG guidelines.

Launch

App Store screenshots

Store listing images built from your real screens, sized for every device Apple asks for.

Design systems

A system behindevery screen.

Here's the one behind this website. Every page you're reading uses these type sizes, colours and shapes, which is why a new page looks like it was always here.

mastersoftware.io / Foundations

Type · Manrope

Aa
Weights 400 to 800Display at 800, tight trackingTwo-tone headings
  • Display800 · 5.6rem · −0.055emLet's build it.
  • Heading800 · 3.5rem · −0.03emQuestions? Answers.
  • Lead500 · 1.32remTell us what you need.
  • Label700 · 11px · +0.13emWhat you get

Colour

  • Ink#1d1d1f
  • Muted#6e6e73
  • Faint#86868b
  • Line strong#d2d2d7
  • Hairline#e5e5ea
  • Grey band#f5f5f7

Shape

  • PillEvery button
  • 24–28pxCards and tiles
  • 1px hairlineInstead of shadows

Components

Content width
1120px
Gutters
20 → 24px
Section padding
96 → 128px
Breakpoints
640 · 768 · 1024

Our own products

Real screens.Designed by us.

LightMaster, SignMaster and Solmate were designed by the same team that would design yours. Here are a few of their screens.

  • A homeowner signing a roof replacement agreement in person in SignMaster
    SignMaster app iconSignMasterIn-person signing
  • The LightMaster install schedule on iPhone
    LightMaster app iconLightMasterInstall schedule
  • Drawing holiday lights on a house photo in LightMaster's mockup editor
    LightMaster app iconLightMasterMockup editor
  • A live Solmate tanning session with a flip timer, UV index and vitamin D
    Solmate app iconSolmateLive session
  • SignMaster's in-person signing, done: Thank you, Grace
    SignMaster app iconSignMasterSigning done

What we design by.Four rules we keep.

Clarity over decoration.

Each screen has one main job and one obvious next step. If something doesn't help a person finish the task, it comes out.

Accessible from the start.

We check contrast, tap-target size, larger text settings and screen-reader labels in the first draft, when they're cheapest to get right.

Motion with a purpose.

Animation shows where something came from and where it went. Anyone who turns on Reduce Motion gets the same app, standing still.

Design for the real data.

Long names, empty lists, slow connections and big numbers go into the design early, so screens still hold up on a busy day.

Questions? Answers.

Do you only design, or do you build it too?

Both. We design and build, so the people who drew the screens also check the finished app against them. If you have your own developers, we hand off a ready-to-build file and stay on to answer their questions.

What tools do you use?

We design flows, wireframes, screens and clickable prototypes in standard design tools, and you get the source files. When a flow depends on live data or motion, we prototype it in code with SwiftUI or React so you can try the real thing on your phone.

How many rounds of revisions do I get?

Every stage ends with a review, and your written plan sets the number of revision rounds before we start. We push for the big decisions at the wireframe stage, where changes are quick.

Can you redesign my existing app?

Yes. We start by reviewing what you have with you and your users, keep what works and fix what trips people up. We can rebuild it too, without losing your data. Our Platform refresh service covers that end to end.

Do I own the design files?

Yes. At handoff you get the source files, the design system and every exported asset, ready for any team to build from.

Do you design for Android and the web?

Yes. We design for iPhone, iPad, Android and the web, and follow each platform's own patterns so the product feels at home on every device.

How long does a design project take?

It depends on the number of screens and how much research the product needs. A single flow or a landing page can take days. A full app with a design system takes longer. Your written plan has the timeline.

Let's design it.

Tell us about your product and who uses it. A team member will respond within 24 hours.